User research, information architecture, wireframing, Figma prototyping, usability testing, and developer handoff. The UX course for developers who want to design better interfaces and designers who want to communicate more effectively with engineering.
This is a text-first course that links out to the best supporting material on the internet instead of trying to replace it. The goal is to make this the best course on ux design you can find — even without producing a single minute of custom video.
This course is built by engineers who ship ux design systems in production. It reflects how these tools actually behave at scale.
Every day includes working code examples you can copy, run, and modify. Understanding comes through doing.
Instead of re-explaining existing documentation, this course links to the definitive open-source implementations and the best reference material on ux design available.
Each day is designed for about an hour of focused reading plus hands-on work. Do the whole course over a week of lunch breaks. No live classes, no quizzes.
Each day stands alone. Read them in order for the full picture, or jump straight to the day that answers the question you have today.
Generative vs evaluative research, user interviews (how to ask questions that don't lead), affinity mapping, jobs-to-be-done for UX, personas as tools not decorations, and the research methods that work with small teams and short timelines.
Card sorting, sitemap design, navigation patterns that reduce cognitive load, user flow diagrams for the key tasks in your product, and the IA mistakes that make apps feel confusing even when the individual screens are clear.
The purpose of wireframes (thinking tool, not deliverable), sketching techniques, wireframe fidelity decisions, translating user flows to screens, and Figma basics for wireframing — frames, auto-layout, and components.
Figma interactive prototyping, smart animate transitions, variables for light/dark mode, prototyping states (hover, pressed, error), and building a clickable prototype that tests like a real product.
Moderated vs unmoderated usability testing, the 5-user rule, finding patterns across sessions, Figma Dev Mode for developer handoff, design tokens, and the design-to-code workflow that reduces implementation errors.
Instead of shooting our own videos, we link to the best deep-dives already on YouTube. Watch them alongside the course. All external, all free, all from builders who ship this stuff.
Complete UX design courses covering research, information architecture, wireframing, and Figma — for beginners and developers.
Figma fundamentals — frames, auto-layout, components, prototyping, and the features that make Figma the industry standard design tool.
How to conduct user interviews that generate genuine insights — question techniques, recording, and synthesis.
Running usability tests — script writing, moderation techniques, and synthesizing findings into actionable design changes.
Developer handoff with Figma Dev Mode — inspect mode, design tokens, and the handoff workflow that reduces implementation ambiguity.
The best way to deepen understanding is to read the canonical open-source implementations. Clone them, trace the code, understand how the concepts in this course get applied in production.
Design token management for Figma. Tokens bridge the gap between design system values in Figma and CSS custom properties in code.
Curated collection of UX tools, templates, and research resources — interview guides, affinity mapping templates, and usability testing scripts.
Accessibility guidelines and testing tools. WCAG compliance is part of good UX — this resource covers the practical accessibility requirements for digital products.
Component development environment that bridges design and engineering. Reading how Storybook documents components shows how design systems get implemented.
Engineers who own the frontend make UX decisions constantly. This course gives you the vocabulary and tools to make better decisions — user flows, Figma, and usability testing.
Before you can afford a designer, you're the designer. This course covers the minimum viable UX skills for building something users can actually use.
Understanding how engineers think about implementation makes your designs more buildable and your handoffs less frustrating. This course covers the developer side of the design-to-code workflow.
The 2-day in-person Precision AI Academy bootcamp covers UX design and AI product design in depth — hands-on, with practitioners who build AI systems for a living. 5 U.S. cities. $1,490. 40 seats max. June–October 2026 (Thu–Fri).
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